I wanted to compile the coalescent simulator macs in the Mac running Ventura with M2 chips. This was of course the beginning of a great adventure. I end up doing the following:
- install library boost using homebrew
- dig out the path for the boost library e.g. as here, which turned out to be /opt/homebrew/Cellar/boost/1.81.0_1/include
- finally, modify the makefile as follows
# compile options
CFLAGS = -Wall -g
#CFLAGS = -Wall -O3
# Add location of any library locations below with -L
LINKFLAGS =
#LINKFLAGS = -static
# compiler
CC = g++
# libraries. For a local Boost installation
# Example:
#LIB = -I /Users/garychen/software/boost_1_36_0
# Default:
#LIB = -I .
LIB = -I /opt/homebrew/Cellar/boost/1.81.0_1/include
# simulator name
SIM=macs
OBJS = simulator.o algorithm.o datastructures.o
$(SIM) : $(OBJS)
$(CC) -o $(SIM) $(OBJS) $(LINKFLAGS)
simulator.o: simulator.cpp simulator.h
$(CC) $(CFLAGS) $(LIB) -c $<
algorithm.o: algorithm.cpp simulator.h
$(CC) $(CFLAGS) $(LIB) -c $<
datastructures.o: datastructures.cpp simulator.h
$(CC) $(CFLAGS) $(LIB) -c $<
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